
//--------------------------------------------------------------------------
inline float Entity2D::posX () const
{
	return m_fPosX;
}
//--------------------------------------------------------------------------
inline float Entity2D::posY () const
{
	return m_fPosY;
}
//--------------------------------------------------------------------------
inline float Entity2D::rotation () const
{
	return m_fRotation;
}
//--------------------------------------------------------------------------
inline float Entity2D::scaleX () const
{
	return m_fScaleX;
}
//--------------------------------------------------------------------------
inline float Entity2D::scaleY () const
{
	return m_fScaleY;
}
//--------------------------------------------------------------------------
inline const Matrix Entity2D::transformationMatrix () const
{
	return m_pkTransformationMatrix;
}
//--------------------------------------------------------------------------
inline float Entity2D::previousPosX () const
{
	return m_fPreviousPosX;
}
//--------------------------------------------------------------------------
inline float Entity2D::previousPosY () const
{
	return m_fPreviousPosY;
}
//--------------------------------------------------------------------------